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Introduction

Overview

DecalMaster is a Maya plugin designed to accelerate the surface detailing phase by providing a UV-less, non-destructive, non-committal workflow through decals and trim sheets. It does this by enabling quick placement of decals onto a target mesh as well as automated uv unwrapping target mesh faces to trims within a trim sheet. These decals and trims are also automatically material matched to seamlessly blend with the target mesh surface.

DecalMaster also provides tools for baking your own custom decals and trim sheets which are then stored in libraries, they can then be accessed through the radial menu for quick selection when detailing. These libraries can also be shared amongst artists to further accelerate detailing.

DecalMaster lastly provides export tools, like an atlas editor to create decal atlases of the decals used in the scene, an export dialog to assist in outputting default game engine shaders, channel pack texture maps into compact files, as well as combine decals into a single mesh for optimal rendering performance in popular game engines like Unity, Unreal Engine, Godot, etc.

DecalMaster enables you to focus on exploring details instead of executing repetitive procedures by automating the tedious tasks of material setup for decals and trim sheets, precisely projecting decals onto the target mesh, uv unwrapping faces along trim sheets, rapidly make adjustments and more.

All details are decals.

Features

Installation & Requirements

Parallax occllusion mapping in Unity.

Planned Improvements

Example Scene Unity Still Render.

Product Page Gumroad