Changelog
1.07
2025-05-05
Many quality of life additions like parallax occlusion mapped shaders in the Trim Sheet & Decal Atlas Editors, importing channel packed texture maps into the Trim Sheet Editor, and a decal/flow importer dialog for externally baked decals. Additionally, several improvements and bug fixes related to decal atlas generation and export.
- Fixed Decal Atlas Editor sometimes crashing Maya when saving decal atlas
- Decal Atlas Editor now generates subset and flow material 2 masks
- Fixed Export Tool not assigning multiple atlases to decals
- Trim sheet textures now effect texture map channel packing dropdowns in Export Tool
- Implemented gpu based decal atlas texture map generation to drastically improve performance when saving
- Added support for 16bit RGB channel & 8bit/16bit single channel PNG encoding formats to Export Tool
- Fixed bug with atlas editor calculating negative resolution
- Fixed Decal Atlases not retaining precise decal rect dimensions upon re-opening in Atlas Editor
- Textures no longer export when toggled off in Export Tool
- Export Tool ignores outputting empty png files of atlases or trim sheets that contains none of the texture maps
- Improved Bake Tool height contrast setting
- Parallax Occlusion Mapping is now utilized in the Trim Sheet And Decal Atlas Editors
- Added trim sheet texture maps channel selection to Trim Sheet Editor
- Repeating trims now vertically fill icon image
- Added Decal/Flow Importer Tool
- Fixed libraries folder causing DecalMaster to silently crash on load if any files are present
- Updated Export Tools game engine shaders
1.06
2025-03-24
Improvements to core tools such as Decal Projection, Flowline Adjust, Trim Unwrap algorithms and another round of bug fixes.
- Updated example scenes to be compatible with latest tools
- DecalMaster now accounts for Maya scenes linear working unit scale
- Fixed some faces missing after performing decal projection
- Decal projection now uses floating decals extrusion attribute rather than global extrusion value
- Fixed DecalMaster item transform attributes UI values decoupling from geometry values
- Decal extrude manipulator handle scales using hotkeys (-+)
- Improved trim quad unwrap algorithm triangles and ngons support
- Implemented trim planar unwrap alternate algorithm
- Fixed trim unwrap manual edge cuts crashing Maya on some selections
- Improved trim unwrap edge cuts
- Fixed flowlines and trims not retaining some changes on first adjustment
- Fixed flowline extrude and width adjust failing on faces that are perpendicular to each other
- Improved flowline UVs generation
1.05
2024-10-17
Improved MacOS and Maya 2025 support, initial improvements to Flowlines and other fixes.
- Included MacOS 2022-2025 DecalMaster.bundle files
- Fixed MacOS mouse HUD display bug
- Implemented support for retina display DPIs
- Fixed raycast decal placement incorrect positions on second monitor or main monitor if Maya window was not maximized
- Fixed Maya 2025 crashing when saving a trim sheet library
- Fixed Decal Atlas Editor and Trim Sheet Editor not rendering 3D scene on subsequent opens for Maya 2025
- Fixed selected rects highlighting in Decal Atlas Editor and Trim Sheet Editor for Maya 2025
- Improved flowline width adjust performance
- Flowline width adjust now scales beveled flowline geometry
- Fixed flowline width adjust crashing on MacOS in Maya 2025
1.04
2024-09-24
More bug fixes and feature improvements
- Flowline material 2 now correctly sets default material on initial placement
- Decal Atlas Editor "add selected decals" button now works
- Decal extrusion gizmo now scales with camera distance
- Fixed flowlines crashing on boolean slice for very large objects
- Fixed some texture paths causing custom trim libraries to fail loading
1.03
2024-09-15
Trims placement and adjust performance increase and decal dragging improvement
- Improved trim placement and adjust performance in scenes with a large amount of objects
- Floating decal dragging on target surfaces is now more precise and can also handle transitioning between multiple target surfaces in a single mouse drag
- Fixed Trim Sheet Editor and Decal Atlas Editor failing to save on some machines
1.02
2024-09-10
Improved decal atlasing
- Fixed potential bug where Info Decals used in scene would not be visible to atlas editor
- Fixed material cycling locking when encountering a standardsurface material with texture node connections
- Subset decals and trim sheets are now separated in the material matching tool
- Packed mode decal atlases now determine if subset and material 2 are utiltized, reducing material-decal pairs
- Fixed decal atlas editor sometimes causing a crash while saving when materials could not be found or have properties that are connected to nodes
1.01
2024-09-05
Some minor bug fixes and quality of life features
- Fixed flowline generating additional edges between boolean slice edges
- Fixed flowline crashing on slice for some meshes
- Fixed decals not duplicating unless there was a decal selected
- Fixed issues with texture file permission errors when baking after using the decal in the bake scene
- Assset icons now update in the radial menu after an icon file has changed
- Subset materials no longer auto match to material 1
- File and folder browsers now open to their existing or default paths