Match Material

Description

DecalMaster Materials are Maya StandardSurface materials connected to a node tree that branches into three sub-materials, each of which can be matched to another material:

When auto matching materials, including when decals, trims & flows are placed, only Material 1 and Material 2 are matched to materials used by the underlying target mesh, Subset is always auto matched to Material 1.

Warning Sign Be Aware

DecalMaster Materials can only be matched with Maya StandardSurface and aiStandardSurface materials and only their base parameters, i.e. color, specular roughness, metalness. Any nodes connected to the materials will be ignored.

Match Material Tool

Select any number of Decals, Flows & Trims, with the DecalMaster Adjust Tool active, to begin material matching.
DecalMaster Adjust Tool in material match mode enables selecting a material to match to each sub-material.

You can exit the DecalMaster Adjust Tool at any time by pressing Q or Esc.

Warning Sign Be Aware

Trims can only be automatically material matched on placement and must be manually matched afterwards.